Initial Report – Specialization

I’ve decided that for my specialization I essentially want to do a solo Aftermath project, to design and create a 3D environment

I have a habit of settling with a novice understanding of a program instead of trying to learn how to get better, that generally speaking goes for my art as well, I leave things looking sketchy and unfinished. With 3D all my experience comes from my time here at SAE, my understanding and skills are very basic but they are rapidly improving.

army_by_thegamebutler-d9vl89x.jpg

(McLean, 2016)

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(McLean, 2016)

(McLean, 2017)

My goal for this trimester is to finish with an intractable, high quality environment from my Story world that I can post online for others to explore. I also want to develop a professional standard for my concept art.

(Yang, 2018)

(Goh, 2017)

(Rock, 2016)

I need to learn how to use what Photoshop, 3ds Max, UE4 and related programs have to offer.  I want to learn the style and techniques of proper concept art, not to worry about detail but able to convey it, a professional roughness. I want to learn the pipeline of creating great 3D environments, everything from creating an effective Modular, Tillable kit and high quality textures to learning the ins and outs of designing and creating materials in UE4.

Reference material:

Image result for town of beginnings

Related image

 

 

 

 

 

 

 

 

 

 

 

 

 

(FANDOM Books Community, n.d.)                                      (FANDOM Books Community, n.d.)

(Amino, n.d.)                                                                                                                (hakuku, 2013)

 

NEW IDEA!

 

My new concept is to create and design an environment based around my thoughts and focuses. ‘The Mind-Map Project’ will consist of multiple small rooms that all converge into a larger hub which is where the Player will start from, being able to freely explore the other rooms in any order at their leisure. Each room will be tailored to a different aspect, idea or experience that I have had or been focusing on.

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The Main Hub will be made out of modular Wedges or Slices, the only tricky part about this, is that I will have to predetermine the number of rooms that I will create so that I can make the angle of these wedges accordingly.

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I would be able to overcome this issue by making it vertically modular as well, however an infinite number of rooms would be a bit more than I can chew. And so, due to my Research topics being: Polish and Lighting and presentation I believe the first concept with a limited amount of rooms will allow me to work on them more and develop them to a higher standard.

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I’ve had multiple Ideas for the different rooms including rooms dedicated to: My personal project, the Aftermath Project, Inspirations/Goals, Travel and Magic, Nerdy/Gaming room, Nature, Standards, Library, A Playable experimental testing area and a few others. Begging the question How many rooms and what are the room themes? Another Question I need to find the answer to is What is the theme or aesthetic for the central hub? It could be blank white, Psychedelic or each of the individual wedges could have a shader representing the corresponding room. Alternately it could have a theme that’s just unique to that room such as sci-fi, or it could be the Nature room itself.

Amy.png

(DoctorWhoAquitaine, 2011)

Nightmare bf Xmas.png

(408nate08, 2009)

I will still have to learn everything that I would in my original idea with the addition of lighting and organic modeling.

 

 

(Unreal Engine, 2017)

(Tomoffelful, 2010)

 

 

 

References:

408nate08. (2009). HD 1080p | Tim Burton’s The Nightmare Before Christmas Intro – This is Halloween. Retrieved from https://www.youtube.com/watch?v=vHLgob-PpIk

Amino. AOT / SNK Continued. Retrieved from https://aminoapps.com/c/virtual-space/page/blog/aot-snk-continued/kVIG_uplNNzdrDXYDYZ7k5R8VPK64b

DoctorWhoAquitaine. (2011). Doctor Who : Season 6 Episode 10 – The Girl Who Waited : Trailer. Retrieved from https://www.youtube.com/watch?v=Vy-IhV5J9wk

FANDOM Books Community. Town of Beginnings. Retrieved from http://swordartonline.wikia.com/wiki/Town_of_Beginnings

Goh, W. (2017). Hidden Chinese Jungle Courtyard. Retrieved from https://www.artstation.com/artwork/yywq8

hakuku. (2013). RWBY- Beacon Academy. Retrieved from https://hakuku.deviantart.com/art/RWBY-Beacon-Academy-390064307

McLean, C. (2016). Army. Retrieved from https://thegamebutler.deviantart.com/art/Army-597254181

McLean, C. (2016). Tied?. Retrieved from https://thegamebutler.deviantart.com/art/Tied-632143939

McLean, C. (2017). Witcher 3 Silver Sword Model. Retrieved from https://www.youtube.com/watch?v=uMPzvIwulC8

Rock, M. (2016). Meggie Rock – 3D Environment Art – Demo 2016. Retrieved from https://www.youtube.com/watch?v=3U9R8iN1fB4

Tomoffelful. (2010). Lowpoly Tree Modeling Timelapse – Part 1. Retrieved from https://www.youtube.com/watch?v=B0yU22SBRT8

Unreal Engine. (2017). Lighting Techniques & Guides | Live Training | Unreal Engine. Retrieved from https://www.youtube.com/watch?v=jCsrWzt9F28

Yang, C. (2018). sci-fi. Retrieved from https://www.artstation.com/artwork/1y1qo

 

 

 

 

 

 

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